//Andrew Villadsen

//Class disc represents the disc in play.
public class Disc extends Actor
{
	public Disc()
	{
		routine = new DiscMechanics(this);
	}
	
	//Returns true if and only if the disc is currently being held by a player.
	//Disc should have same position as holder when held.
	public boolean isHeld()
	{
		return ((DiscMechanics) routine).discIsHeld();
	}
}